Sunday, April 15, 2007

Day 13

As planned, I went to each of the pod Ages in the dead of night. Power at Payiferen was completely dead and couldn't be restarted. At Nagilahn, the power was on, which surprised me. Both Payiferen and Nagilahn were in the night as predicted. At Dereno it was day (perhaps it's too far north). The power was off, but stayed on when I started it. I waited about four and a half minutes and then started screwing around with the four sound buttons. The third button killed the power and it could no longer be turned on.

Also, a closer look at the map showed that scattered around in the oceans of this planet are a lot of points, each numbered 1 to 4 (hmm ... four buttons). Twenty-five of these points are also marked with two, small, concentric, circles. Of the twenty five circle points, four are marked with a 1, eleven with 2, five with 3, and five with 4. I am not sure what to make of this.

After the pod experiment, I decided to finish off Teledahn and Gahreesen. From Teledahn I linked to Sharper's office in Ae'gura and read through his journal. A lot of it is devoted to his observations of the wild life on Teledahn (in particular a large whale-like creature he names Shroomie). It turns out he's quite the game hunter. His observations of the DRC are interesting. When Dr. Watson first ordered the Cavern and Ages had to be prepared for visitors from the surface, Sharper was initially reluctant. Upon the first arrivals, though, he began to warm to them. Especially, someone named Phil who seemed to have made contact with Yeesha. Sharper makes repeated reference to tensions within the DRC as to the direction of the restoration and that a war is brewing between the heads of the DRC and the followers of Yeesha. He was particularly angered when Phil mysteriously disappeared and was pronounced dead from an accident, resulting in a temporary closing of the cavern. But Zandi (the DRC member we first meet near the Cleft) continues to bring in more travellers, much to the anger of Watson and company, and much to the delight of Sharper. There is more here, but I wasn't taking it down. I should really go back, or perhaps see if I can dig up a transcript.

Relto Totems - Note Well Pieces In Background

Anyway, finishing off Teledahn involves opening the hatch which leads you to a jail cell that you have to figure how to open. The walkway afterwards has an annoying ramp that needs to be run into to make it go down. I'm going to leave the details after that blank, other than there is a Bahro stone that takes you to a prison cell in Gahreesen, allowing to finish off that Age. The final journey cloths in Gahreesen are easy to find, but the journey door is a little tricky. Hint: It requires a daring jump.

Soon I had all the four of the totems of Yeesha's quest (and the four lower stones for the well), but I didn't do the few things left to finish this thing off. Instead I started checking out the various neighbourhoods. I checked out one called The Meeting Place where about a dozen people or so were chatting away (a couple by voice). Soon the question went out, "Who wants to do Delin?" Well, needless to say I was all over that and thankfully, this time there wasn't too many people and we were able to pull it off. As expected, the door linked to another Bahro cave where a half well piece was waiting. This piece fitted above the Yeesha pieces and below the Pod pieces.

Eder Tsogal - Delin's Sister Age

I took a brake for a bit, but after dinner I returned to the Cavern and my neighbourhood surfing. One that caught my eye was the Metaphyisical Bevin that had a message on the viewer that gave me a giggle, but unfortunately there was no one there. I checked out a few more but then came to Calibrating the Zero Bevin. There was a rather unique individual (green hair - purple eyes - and named Calibrating the Zero) who's stated mission was to have as many people as possible calibrate the Great Zero as he is convinced this will bring something big from the DRC. Okay, a little strange, but interesting. We talked about the Great Zero for a bit (there's actually fourteen marker missions!), added him to my buddy list (the first one), and agreed to join his neighbourhood. Apparently this involves deleting my Bevin book in Relto, then travelling to his Relto and linking through his book. He suggested meeting in the Greeter's Guild in five minutes, but he never showed and remained off line. I spent some time collecting GZMs (I've got four more to go to finish mission two) but then the game started getting really laggy because of the volume of people - perhaps the reason CZ never returned. I left him a message and logged off.

By the way, I decided I wasn't going to try and catch the sunrises at Dereno and Nagilahn - I didn't see the point anymore, but I had a new idea. I wanted to try and switch the power switches on while each of the pods were in their mornings as see if the power would stay on that way. I then noticed that what I called my zero time (the time a portal would appear at the planets first meridian line) is right around the time I wanted to try the power switches. I found that interesting so I thought I would try turning on all the power switches right at that time. Unfortunately, all my socializing got me forgetting to check the time until it was too late. A time that looks good to give this another shot is 7:46PM on Tuesday.

HC

No comments: