I should have known I was trying to bang a square peg into a round hole.
I was so proud of my "solution" to the pod puzzle from the last day that I posted a link to it on the Uru Live message board. One reply forced me to realize I was off track.
There is a clue near where you found the books.
So, last night I went back to the museum in Ae'gura, where the pod books are kept, and went to the table that I blew right by when I was previously here. Why didn't I look at what was on the table? Because, having completed the solo game a couple of times already and being the cocky bastard that I am, I figured I already had read the journal that was there. Well that journal is gone, and instead there is this map.
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| Museum Pod Map - English Text Added By Me |
So after looking around for a ball peen hammer to smack myself with, I recalculated the pod times. It's hard to see the D'ni numbers on this reduced map, but they correspond to the numbers found inside each pod (which appear to be scattered around randomly). More over, the vertical lines are also numbered from 1 to 13 (thirteen time zones). The portal period is 65 tahvo, so that comes out to 5 tahvo per time zone. It's a small matter to measure the distances between pods and extrapolate the time differences in portal appearance.
I've decided to make my zero time zone line one, and I measure all my times now from there. I've now constructed a spreadsheet that converts pod time to KI time and back and plotted on the information I had about each pod. I'll keep at my observations with the power switches, which I still haven't figured out. The spreadsheet also calculates portal times into the future, so I don't have to check the viewer at the Greeter's Guild anymore.
Other than getting the map, last night turned into a bit of a bust because of server issues at Cyan, which left the game hanging most time after using a linking book. Hopefully, everything will be working well tonight because, by my calculations, the Payiferen portal will open at around 10:37 EST. I would also like to take a shot at catching the Payiferen sunrise. Last day I felt I had just missed it so I'm going to begin popping into Payiferen about half an hour earlier than when I was there before, likely starting around 9:00 EST. I'll also do what may likely be my last check at my Bevin neighbourhood. If no one has been there for the past couple of days it will have been about two weeks since anyone was there besides me, so I may start shopping for a new neighbourhood. Plus, I have Teledahn, Gahreesen, Eder Tsogal and Delin to finish off, not to mention collecting GZMs. Still lots to do that have nothing to do with pods.
D'ni numbers have come up in my posts a number of times already, so I thought I would finish today's entry with a explanation of the D'ni number system. This was first introduced in Riven (the second Myst game) where they gave you a game to allow you to figure all this out. Since then, D'ni numbers have appeared in most, if not all, the games.
The D'ni have a base five number system (ours is base ten - I'll get to how this works in a sec), which means that, not counting zero, they have only four symbols to represent numbers.
So how do they represent five? Well what do we do when we run out of symbols for our numbers? We have a base ten system, so after nine (9) we have no new symbols to represent numbers. We represent ten by putting a one in the tens' place value and a zero in the ones' place value (10). The D'ni system does the same, but theirs is base five so the next place value is the fives'. Also, instead of starting a new column to indicate the next place value, they rotate the symbol 90 degrees clockwise. So to put a one in the fives' place value, they just turn the one symbol.
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| five |
To represent eleven in base ten, we put one in the tens' place value and one in the ones' (11), twelve is one in the tens' and two in the ones' (12). The D'ni do the same thing but in base five: six is one in the fives' and one in the ones', seven is one in the fives' and two in the ones'. Here are the next two D'ni numbers.
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| six | seven |
This can continue for a while. We represent nineteen as one ten and nine ones (19), the D'ni would write three fives and four ones.
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| nineteen |
Twenty-five is a little unique. Our next place value is the hundreds' (10X10), so in base five, the next place value would be the twenty-fives' (5X5). So twenty-five, in base five, would be represented by putting one in the twenty-fives' place value. The thing is, this rotating method doesn't work anymore because if we rotate the one symbol another 90 degrees, we are back to something that looks exactly like one again. The logical thing to do would be to put a second box to the left of the first box and call that the twenty-fives'. This would require a zero to be put in the ones' place value. The D'ni symbol for zero is the box with a dot in the middle. This can be done, but placing an X in the box has become a special symbol for twenty five too (I am not sure where this first appeared). After twenty-five though, we have to go with the second box option. Here are a few more numbers.
 |   |   |   |
| twenty-five | also twenty-five | twenty-six | twenty-seven |
I know this all seems confusing, but that is really only because we are so used to the base ten system that we think it's the only game in town. Computers use base 2 (binary) and base 16 (hexadecimal) extensively. The ancient Babylonians (the first to invent this whole place value idea) had a base sixty number system! If you think that sounds archaic, we still have it in our clocks!
You may have noticed the script on the map as well. Myst-Revelations gives us the means to deceiver that, but I'll leave that for another day.
HC